Sky Crystals – Crystals Tool Breakdown
Jump to 00:45 to see the Tool Breakdown.
This is a tool I developed for the SKY Commercial – Solo Per Te (Crystals). My main focus was to create a tool that other artists could use pretty easily but also something that could adapt to different VFX shots quickly.
I had to create it making it possible to use the particles to “materialize” an object from air, but also to constrain the particles on a surface to morph an object into another one.
3 different particle systems were used to achieve the final effect.