Shell in the Sand in Houdini by Philipp Buschauer

The seashell was created using photogrammetry and because I prefer staying in one 3D package without jumping back and forth, I created a small photogrammetry pipeline in Houdini to handle the whole mesh cleanup, retopologizing, uv mapping and texture baking workflow after the picture alignment and the creation of the mesh was done externally.

Shell in the Sand in Houdini

About The Author
- CG Record is Computer Graphics networks included cgrecord.net | cgrecord.tv | tutorial.cgrecord.net | pluginsfree.net If you want to contact our team, please Send us an email.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>