Shell in the Sand in Houdini by Philipp Buschauer

The seashell was created using photogrammetry and because I prefer staying in one 3D package without jumping back and forth, I created a small photogrammetry pipeline in Houdini to handle the whole mesh cleanup, retopologizing, uv mapping and texture baking workflow after the picture alignment and the creation of the mesh was done externally.

Shell in the Sand in Houdini

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