Canary Surge in Houdini by Ivan Pulido Suarez

Canary Surge, is a personal project where i developed new workflows and new setups for Whitewater (Splash, Spray and Foam) to improve the original flip simulation in houdini.
I know still there are lot of things to be fix and to be add, but so hard to do on a single machine.
New Whitewater setup, now the all the splashes have full flip behavior (not like ballistic particles as by default) including surface tension and can be reduced to an a specific area to create more concentrated particles on the parts you need. Also the whitewater layers (splashes, spray and foam) are simulated now independent, saving lot of time during the process.

Fluid Simulation: 40 m. x 40 m
Fluid Particle Separation: 0.035
Flip Splash Particle Separation: 0.035

Canary Surge in Houdini

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