Fractal Tree as a 2D Verlet Particle System.
Adjacent tree nodes are linked together with constraints to retain the shape
during the physics simulation.
Changing wind-direction is used as external force.
A bloomshader is applied during postprocessing.
source: github.com/diwi/PixelFlow/blob/master/examples/SoftBody2D_Trees/SoftBody2D_Trees.java

SoftBody 2D – Verlet particle Trees

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