Jupiter texture based particle simulation in Houdini

Alexanders had the idea to show the clouds movement of Jupiter,
On the Nasa website you only find a 4K Texture, so He build a flowmap vector system in Houdini to feed a 30 million particle simulation in combination with a fluid simulation for more realistic look.
Vops and VEX and the volume vector fields where the key for getting it done

Jupiter texture based particle simulation in Houdini

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