Pulldownit Shatter Breakdown by Lénaïc Massoulle
An old test made for my previous CG school i wanted to finish after a long time. Its just a simple shatter effect in order to test pulldownit wich is vere effective and fast.
There are still problems with some pieces and transitions but in general i think its not so bad.
I also wanted to test just for fun a real 3D motion blur, wich is far better than a 2D version, but a bit long to calculate.
Do not hesitate, i’m open to any feedback ^^.
Simulation time : 50 min (all sequence)
Rendering : 35min to 1h / frame (Vray)