Pulldownit Shatter Breakdown by Lénaïc Massoulle

>>Join Pulldownit Group

An old test made for my previous CG school i wanted to finish after a long time. Its just a simple shatter effect in order to test pulldownit wich is vere effective and fast.
There are still problems with some pieces and transitions but in general i think its not so bad.
I also wanted to test just for fun a real 3D motion blur, wich is far better than a 2D version, but a bit long to calculate.
Do not hesitate, i’m open to any feedback ^^.

Simulation time : 50 min (all sequence)
Rendering : 35min to 1h / frame (Vray)

Pulldownit Shatter Breakdown

About The Author
- CG Record is Computer Graphics networks included cgrecord.net | cgrecord.tv | tutorial.cgrecord.net | pluginsfree.net If you want to contact our team, please Send us an email.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>