Joe_122 Breakdown for full high res project

Originally this was made for the sole purpose of giving myself a poly count limit and of designing a complex character with mechanic and cloth pieces all together combined in a functional way. I ended up failing countless times in designing the suit and the jacket, not to talk about the retopo part as I’m still improving it.

Though , after a while I was trying out shapes I understood It had to be more contextualized, so I bashed together a quick city to give him
some light and some balance.

It took me a while to focus on this artwork because of the huge pipeline but, after many sleepless nights and after every bit of my spare time was taken, I thought I should gave it a try and finish it, regardless of many uncertainties and fears of mine.

Category: Making Of
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