Aquaman Previs Reel by Noor Ata

All Previs shots rendered in Unreal Engine.

Part 1: Jousting | 0:02 – 0:15
Responsible for previs of Camera, Arthur, Seahorse, Orm, Tylosaur and Background Trench Monsters

Actual previs footage currently unavailable, final movie footage shown.

Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment

Part 2: Narwhals | 0:15 – 0:24
Part of a continuous 22-second shot
Responsible for previs of Camera, Seahorses, Soldiers, and Narwhals

Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment

Part 3: Karathen Lands | 0:24 – 0:27
Responsible for bringing into Unreal Engine, adding smoke/sand particle effects, and rendering

Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment

Part 4: Ship vs Karathen | 0:27 – 0:33
Responsible for finishing previs of scene, bringing into Unreal Engine, adding particle blasts, ship destruction, and rendering in Unreal

Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment

Part 5: Atlantis Timelapse | 0:33 – 0:42
Responsible for Unreal Engine rendering
Used the Sequencer to animate materials, objects, and shaders in Unreal
Used After Effects for cleanup

Aquaman Previs Reel in Unreal Engine

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