Doctor Strange Main Title by Sarofsky

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Nuclear Bomb on the ocean Sim and Render in Houdini 15.5

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Wayne Hollingsworth shared his FX Reel with updated FX work completed in 2016 using Houdini, 3ds Max, Maya and Realflow.

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Want to see what goes into making an epic cinematic? Take a little peek behind the curtains of the work that we’ve done for Redeemer. For 20 years Vasily has tried to find peace and harmony amongst his fellow monks, but he is still too haunted by his murderous past to find either. Now, after […]

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MPC Environment Supervisor Audrey Ferrara explains the process the team undertook to create the breathtaking environments for Disney’s The Jungle Book.

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S~U~R is an experimental film that was produced beside our daily projects over several months. It offered a great creative freedom and additionally gave us the chance to develop our skills in new technical ways. Our main goal was to create an aesthetic visual language which should build a dreamlike atmosphere. Done with Cinema 4D, […]

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Its a short film about a futuristic city in the year 2287 by Moritz Burkart

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Doctor Strange VFX Breakdown by ILM

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