GrainPOP Simulation by PyroVFX Simulation was about 3.9M particles and upres upto 20M. Render was made with Redshift. For more information about the training, visit https://thevfxschool.com/

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ZIVA VFX Hyper Real Character Setup | Breakdown This breakdown shows realistic character setup driven with ZIVA VFX toolset . This rig features in Puppeteer Lounge Rigging Workshop 3 with ZIVA VFX & BCS training workshop. The physics based anatomy created with ZIVA VFX software reduces the time […]

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Desert sand simulation in Houdini Simulation by houdini popgrain system. Animation by Tianxing LIU

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Audi in Rain with Houdini and Redshift Just under 20 minutes per frame at 32/512 sampling settings, done in the production build . 2x1080ti.

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Gradient Painting Effect in Houdini It’s a solver that calculates the gradient of Cd on points – All lines rendered with noise to get the variance in color in each stroke and the movement of lines is from the gradient of Cd of each point

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Houdini 16.5 Tree and Soil Wedges by Peter Sanitra Render in Redshift render

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Destruction set done with Pulldownit plugin and adding some smoke with Maya fluids.

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Cigarette Simulation in Houdini by Philip Wrede – Effects Technical Director at Atomic Fiction VFX Demo Reel

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Real Time Face Rig by Jim Su

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Ground Destruction with thinkingParticles / Rayfire by FX Moon

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