Car Render with Redshift for Houdini by Chris Johnson around 3.5mins per frame on a dual GTX 1080. Join Redshift community here: fb.com/groups/RedshiftRender

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Cloth cimulation, clothes modeling, CG Faun Demo Reel, Marvelous Designer, Houdini >> Related video: Marvelous Designer Cloth simulations for Animated Character

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Houdini Ship sail by Igor Zanic >> Ask the Master: Igor Zanic – Master in Water simulation This is next step with testing my custom guideLayer setup

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The main software used was Autodesk Maya for the smoke simulation and NukeX for the final compositing. The smoke is simulated extracting the velocity channel from particles that slide along the mesh surface, to do so I used a MEL script, afterwards i used a RGB Lighting pass to do the final touches in NukeX. […]

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Voronoi fracture along curves in Houdini by Ashwin Prasad

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Trying to make some chocolate drips on an ice cream ball…another r&d using RF and Q solver. Around 300k particles!

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Houdini Ship sail by Igor Zanic >> Ask the Master: Igor Zanic – Master in Water simulation

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Horse Sand FumeFX >> Related post: Explosion effect with FumeFx 4.0 in 3ds Max >> Related video

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Simulation in Realflow 10 5 Millions Particle Render in 3ds max Vray and Krakatoa for foam particles animated Tree using SpeedTree Cinema 7

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Re-rendered old waterfall simulation with Clarisse. Render time – with i7 3930k Shot 1 = 13 min – per frame Shot 2 = 9 min – per frame Simulation was done in Houdini

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