Icebreaker Avalanche with PulldownIt by kekooo Shot done in 3ds Max, destruction Pulldownit plugin and Particle Flow, snow dust with FumeFX, composed in Fusion.

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Crowd setup by Marko Milasinovic

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Ghost VFX – R&D Dino | Ziva VFX Breakdown The Ghost VFX team completed their Ziva R&D sprint 2 months after setting up their initial Ziva VFX studio license. Their Dino results remain their most notable and remarkable character work sample, now featured in the opening scene of the their 2018 Studio Reel. “We are […]

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Houdini particles rendered in Blender EEvEE This is a quick test which the focus was use the color attribute from Houdini on Blender using alembic. Simple comp in Fusion and color grading in Davinci Resolve. Cycles results on Artstation: artstation.com/artwork/0Xglly Blender 2.82. Houdini 17.5

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Ziva : 01 Muscle Setup WIP Ziva Muscle Setup of Leopard WIP. Animation is done by talented Saeed Moradi from Turkey. He was very kind to share is animation File so i could experiment Ziva Simulation. Big Thanks to Ziva Dynamics and Andy Van Straten for encouraging and sorting out my queries. Ziva Forum is […]

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“Oregon” Unreal Engine by Jordi Gonzalez Escamilla

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Hand VFX by Toufik Mekbel

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Tree growing animation Speedtree to Houdini by Alexandr Shchepetilnikov

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CGI Bumblebee Fiona Taylor’s Masters degree 3D Computer Animation, Bournemouth 2019. Fiona Taylor completed all aspect of this project including modelling, texturing, rigging, groom and animation. The programmes used were Maya , Zbrush, Substance, Nuke and Premiere.

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Butterfly Auto Animation Setup in 3ds Max by Hamed Pourkerman Simple [sin,cos] setup for the butterfly to have an automatic animation just by tweaking the numbers

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