WALL OF DEATH – Houdini 16 by Graham Matthew Collier – using the Crowds System with Rigid Body Dynamics in Houdini 16.

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Nuclear Bomb on the ocean Sim and Render in Houdini 15.5

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You’ve seen it driven by Samuel L. Jackson and Bruce Willis, and you’ve watched it being blown to pieces by that bloke from Top Gear. Now, witness it trying to escape the desperate attempts at animation from a struggling 3d artist and his musically savvy friend. The YUGO is back, and it’s handling better than […]

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Houdini Hotpot 80% by John Su

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Rocky Coast sim in Houdini Some notes, – FLIP sim: 28 x 30 meters, Particle Separation 0.0275, around 110 million particles. – Whitewater: 0-160 million particles, culled to about 70 million and converted to volumes. – Inner volume, generated from main FLIP sim using OpenVDB Rasterize Points, this has three volumes(371 030 919 voxels […]

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PhoenixFD Foam test by Massi San

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Car Render with Redshift for Houdini by Chris Johnson around 3.5mins per frame on a dual GTX 1080. Join Redshift community here: fb.com/groups/RedshiftRender

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Cloth cimulation, clothes modeling, CG Faun Demo Reel, Marvelous Designer, Houdini >> Related video: Marvelous Designer Cloth simulations for Animated Character

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Houdini Ship sail by Igor Zanic >> Ask the Master: Igor Zanic – Master in Water simulation This is next step with testing my custom guideLayer setup

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The main software used was Autodesk Maya for the smoke simulation and NukeX for the final compositing. The smoke is simulated extracting the velocity channel from particles that slide along the mesh surface, to do so I used a MEL script, afterwards i used a RGB Lighting pass to do the final touches in NukeX. […]

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