Simulation Grains, shaders and lighting in Houdini. Compositing in Nuke by Beatriz Maicas Model, texture and animation crab for Sam Kevern. artstation.com/threedeesam79

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Houdini Frost byAli Farshchi Procedural growth system designed in Houdini to mimic frost behavior. All done in Houdini, rendered in Redshift and composited in Nuke.

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Procedural Realistic Tree R&D in Houdini A summary of a 2-month project I was busy with during my internship at EA in 2016-17. The goal of the project was to create a setup capable of generating believable-looking trees of various families with all the necessary LODs and textures. I ended up using a biological approach […]

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Dog – Houdini Vellum muscle and skin simulation by MattZanimation. >> Learn Houdini Vellum Muscle and skin simulation using Vellum in Houdini. The muscles are vellum tetrahedral soft bodies and the skin is a cloth sim attached to the muscles. Fur done in Houdini. Rigging and animation in Maya.

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A fire simulation made with pyro solver using Houdini 17. No custom fields, a couple of custom micro solvers, and lots of lookup ramps in the shader. Glow added in post using Nuke. Get the HIP File

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UE4.22.3 – OctaneRender for Unreal Engine

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Tree Simulations for Upcoming Project A Storm Is Coming! Some new research and development for upcoming project , this time I try to figure out how my rig library working smoothly with pyro solver and other solvers

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Look dev for a CG short currently in progress by Yousef Mahmoud

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