Houdini procedural modeling – Rose This is a quick capture of the rose maker tool in Houdini by Yuri Serizawa It is capable of adding variation in size, petal counts, shape etc… It also avoids self-intersections, so almost no penetration is visible. I referred to these videos as making this tool. Junichiro Horikawa – [Houdini […]

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Lion Groom render with Redshift Render

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Blue Eye Particle in Unreal Engine by PopcornFX Created in 2005, PopcornFX is your realtime particle effects solution for games, films, AR/VR/MR.

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Natan Ivan’s VFX Reel 2019 with Breakdown

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Phoenix FD exported OpenVDB cahe and render in Maya Arnold

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Golden skull v2 EEVEE render by Hirokazu Yokohara

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Doctor Strange Shield with Nuke particle and Eddy for NUKE by Jiacheng Use Eddy for Nuke to simed several smoke elements. Using two types of emitters, one is E_sphere and other is particleToVolume. Eddy runs pretty fast on my computer and quite stable. Graphics card: RTX 2070 8GB Render time: Each element takes about 4 […]

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Hello friends! We’re here again to share another personal project study with creatures, this time we have chosen a little squirrel being brave confronting the camera to get its precious nut. With limited resources we faced some issues with the rig, that caused some issues during the animation process, but we are glad for the […]

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Adidas material exploration RnD variety of material research done for Adidas in collaboration with Builders Club London.

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