Born into a world of chance, it’s quickly learned that the battle for existence depends on fast thinking, aggressive actions and an obstacle larger than life. Created by Andy Lefton Composer Jeff Butta jbryanbutta.com Sound Design by Lister Rossel weareplayhead.co.uk/portfolio/ The production of Fat Chance is using Cinema 4D, 3DS Max, FumeFX and After Effects.

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Hello! This is my latest demo reel containing some shots from my graduation movie “Trail of light” that I co directed at ArtFx. I was Lead project, FX TD and CG Generalist during his production. 80% of our film has been made with Houdini and Redshift. https://www.linkedin.com/in/baptiste-jaquemet https://vimeo.com/naiyad https://www.instagram.com/naiyad.d/

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Hi guys! 😁👍This animation created in 3ds Max 2017, ZBrush and FStorm Render 2.1.4. I hope you enjoy!

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North Bay Bridge collapse in Houdini by Muhammad Etman Inspired by the Final Destination 5 great shot of the North Bay Bridge. Houdini for the fracture and RBD simulation custom displacement shader with VEX Maya for car rigging and secondary -post dynamic- car suspension created procedurally using Python Rendered with Mantra

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Client: LeaderBet Agency: Sibler Films Production: Sibler FIlms Director: Giorgi Gogichaishvili DOP: Irakli Akhalkatsi Producer: Gega Khmaladze Set Designers: Slow Pulse Group Animation / VFX – Highway VFX Post-Production manager: Levan Lapachi Set supervisors: Luka Jgharkava, Levan Lapachi Shots Tracking – Luka Jgharkava Shots clean up – Lasha Zoidze, Irakli Gharibashvili Character Artists: Irakli Gharibashvii, […]

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During the peak of Cold War the Soviet Union had many scientific experiments to ensure its lead in the arms race. The one that took place in Mirny went out of hand, leaving its scars on the surface of Earth forever…

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Mohamed saleh | 3D Generalist-FX TD reel2017

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Riley Miladi 2018 FX Showreel Description and Breakdown is available in the description in the link.

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For the purpose of demonstrating my skills in lighting, shading, texturing and compositing. In this video there are personal works and others in which I worked on the vetor Zero. Thanks to all who helped me in the projects

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