Everything, from idea to final compositing done by Tural M Memmedzdeh within took 3 months. Used softwares : Maxon Cinema 4d, Octane Render, Marvelous Designer, Substance Painter, Adobe After Effects, Premiere.

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Hello, i’ve always wanted to create such dark foggy imaginary world and here it is. The idea is a world in the universe where time travel is possible.

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**to enjoy this, put on your headphone, sit back and just focus on recalling your memories. more still : behance.net/gallery/68113631/The-Essence-Title-Design The Treatment – Conceptual The Essence title sequence design is a self – expression that reflect the intrinsic nature or indispensable quality of something that determines its character. We wanted to explore the emotional world […]

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These are my works as lookdev/render/compositor on various animation and archviz projects using UE4.

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Toby Lee CGI Reel Various animations I’ve worked on over the last few years at Staud Studios and Pixomondo Stuttgart

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Proudly sharing our 10th-year anniversary special showreel, representing highlights from our work along the years in feature films, TV Series and high-profile TV commercials. We Hope you enjoy it and share it. Mercury Visual Solutions is an award-winning Visual Effects and Post Production House, Based in Cairo- Egypt. Learn more about us at mercuryvfx.com/

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Gianluca Fratellini Animaton Showreel That’s a mix of some best shots I wanted to put togheter from different projects I had the chance to work on and share with you… So please enjoy this looong version of my show….more stuff will come soon !!!

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Nader Salah Compositing Supervisor Reel Here are some of the projects I had worked on as a Compositing Supervisor in Mercury Visual Solution, Egypt.

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This a hybrid joints and blendshape rig : The Face made by FemtoRig which gives you: -Face controllers are very easy to use and very predictable. -Generic transactions between the expressions because of the integrations of the joints base rigging with the blendshape. -Complete fleshy eyes A realistic body and muscles deformation: -muscles deformation created […]

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i`m a Maya Rigger i`m concentrating on automating everything in the process so i started with creating an auto-Rig for the facial called FemtoRig created in python briefly its a joint base facial rigging script. it has skinning tools to automate the skinning process and it`s controllers are responding to the Blendshape also so you […]

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