The main software used was Autodesk Maya for the smoke simulation and NukeX for the final compositing. The smoke is simulated extracting the velocity channel from particles that slide along the mesh surface, to do so I used a MEL script, afterwards i used a RGB Lighting pass to do the final touches in NukeX. […]

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3D generalist work mainly done in Maya

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Hi Everyone , this is the réel of te4maw production “MotionGraphic Company” from algeria hope you like the video Software used : – Maxon Cinema 4D – Autodesk maya – Adobe After effects – Eon Software vue

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Ahmed Rashwan VFX Show-reel 2016 with main package is Houdini and maya.

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Growth from RenderBurger using Maya paint effects and Maya fluids

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Fracture FX in Autodesk Maya by Gary Lam

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Creature Shot Animation by Ramón Arango. Done at LuMAA’s 2 week creature workshop using Autodesk Maya Rigging from Truong CG Artist

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Tire Mud effect in Autodesk Maya by Michael Lemon >> Autodesk Maya’s Animation Evolution

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Made in Maya, Mudbox >> Modeling tutorial

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A setup using Maya’s nCloth to unroll / unravel / unfurl a static object. In this case you will be able to keyframe your animation and cache the nCloth simulation that gets unrolled as the rotation advances. Rendered with Arnold. >>

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