WALL OF DEATH – Houdini 16 by Graham Matthew Collier – using the Crowds System with Rigid Body Dynamics in Houdini 16.

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Doctor Strange Main Title by Sarofsky

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Wayne Hollingsworth shared his FX Reel with updated FX work completed in 2016 using Houdini, 3ds Max, Maya and Realflow.

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Want to see what goes into making an epic cinematic? Take a little peek behind the curtains of the work that we’ve done for Redeemer. For 20 years Vasily has tried to find peace and harmony amongst his fellow monks, but he is still too haunted by his murderous past to find either. Now, after […]

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MPC Environment Supervisor Audrey Ferrara explains the process the team undertook to create the breathtaking environments for Disney’s The Jungle Book.

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Doctor Strange VFX Breakdown by ILM

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Rogue One: A Star Wars Story VFX Breakdown Creating Jedha and Scarif

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Created for Pause Fest 2017: pausefest.com.au/ Signal/Void is about a darker view of the networks we belong to and take part in every day: some voluntary, some unseen. The mechanisms of these networks are designed to keep us plugged in by delivering stories, information and images – hopes and dreams – that directly feed our […]

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Creating the rig for Deepwater Horizon by ILM

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