The rendered version of a personal project with Ziva Dynamics solving in passes all layers from bones to muscles, to fascia and fat up to skin and groom by Stathis Nikou Join Ziva User Group facebook.com/groups/ZivaVFX/

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Hi guys, I want to share my latest project, an attempt to a realistic groom. >> Join Redshift render group For this one, I used Xgen in Maya2017 splitting the fur in different descriptions to have more control. I used groomable splines for the short hair on the head and guides curve grooms for the […]

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