WALL OF DEATH – Houdini 16 by Graham Matthew Collier – using the Crowds System with Rigid Body Dynamics in Houdini 16.

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Nuclear Bomb on the ocean Sim and Render in Houdini 15.5

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Wayne Hollingsworth shared his FX Reel with updated FX work completed in 2016 using Houdini, 3ds Max, Maya and Realflow.

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S~U~R is an experimental film that was produced beside our daily projects over several months. It offered a great creative freedom and additionally gave us the chance to develop our skills in new technical ways. Our main goal was to create an aesthetic visual language which should build a dreamlike atmosphere. Done with Cinema 4D, […]

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Houdini procedural animatics. Arnold shading and rendering, Nuke comp. Enjoy

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Houdini Hotpot 80% by John Su

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Rocky Coast sim in Houdini Some notes, – FLIP sim: 28 x 30 meters, Particle Separation 0.0275, around 110 million particles. – Whitewater: 0-160 million particles, culled to about 70 million and converted to volumes. – Inner volume, generated from main FLIP sim using OpenVDB Rasterize Points, this has three volumes(371 030 919 voxels […]

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Car Render with Redshift for Houdini by Chris Johnson around 3.5mins per frame on a dual GTX 1080. Join Redshift community here: fb.com/groups/RedshiftRender

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Cloth cimulation, clothes modeling, CG Faun Demo Reel, Marvelous Designer, Houdini >> Related video: Marvelous Designer Cloth simulations for Animated Character

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Houdini Ship sail by Igor Zanic >> Ask the Master: Igor Zanic – Master in Water simulation This is next step with testing my custom guideLayer setup

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