NOWHERE TO HIDE is a part of a collaboration project which I do with JaeJun Yi. It will become a piece of the short movie which I hope you can see soon. Jae was responsible for Houdini simulations and I did creative direction, preparation of the scene, lighting and rendering. I’m excited about the results […]

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Houdini Fur Groom Demo – 16.5 by David Jon Nelson Email: DavidJonNelson@gmail.com Website: http://davidjonnelson.com/

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Houdini RBD Tools by Anton Kernicki. Developed while working on a train crash sequence for ALGOUS Studio Project: Mathilde, 2017

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Houdini Tentacles with Collisions by Felix Joleanes

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Hector Gallego Houdini Demo Reel All the content was done using houdini, mantra/arnold as render engines.

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JD Gardner 2017 Reel 1-4: Cars 3: Shot lighting, compositing in Katana/Renderman/Nuke 5: Canti: Modeling, rigging, animation, shading, lighting, FX, compositing in Maya/Arnold/Houdini/Nuke 6-8: Dolby Escape: Lighting, compositing in Arnold/Nuke 9: Monsters University intern project: Lighting, compositing in Lumos/Nuke 10-11: Japanese temple: Modeling, shading, lighting, compositing in Maya/Arnold/Nuke 12-13: The Boy Who Learned to Fly: […]

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Houdini Water Redshift by 地瓜君

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Skeleton crowd and snow simulation in Houdini by Instereo Game of thrones inspired crowd and snow animation for my reel. All elements are made in Houdini and comped in Nuke. Firstly I thought about simulating all ground beneath skeletons with grains, but unfortunately it was too heavy, so I had to make some workarounds with […]

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