New Blizzard cinematic for Heroes of the Storm

Read more

Houdini & maya experiment. School project by Xavier de l’Hermuzière Ramy Ibrahim Maxime Faure Music : Koloto – Kill Screen

Read more

Personal project,rendered with Redshift for Cinema 4D.My goal here was to create realistic looking nature scane.Render time was 20-25 minute per frame in average,on my GTX Geforce 960M.Models were used from “Quixel Megascans” and from”3dquakers” library.The landscape for sunset/grass field,i generated in World Machine.Check the full project and the breakdown here! https://www.behance.net/gallery/51054157/The-Nature-by-MesHQ https://vimeo.com/meshq

Read more

Houdini Redshift Seed’s Spiral

Read more

Car Render with Redshift for Houdini by Chris Johnson around 3.5mins per frame on a dual GTX 1080. Join Redshift community here: fb.com/groups/RedshiftRender

Read more

Yoonjungseok_2016_ShowReel Since July 2013 Advertise CG Artists Business : Generalist Main part : Lighting, Rendering, Composite Study : Texture, Fx, Crowd

Read more

Houdini Redshift Colosseum Destruction by Alex Hasanov

Read more

Houdini and Redshift – After The Flood >> Quixel Megascans 2016 Collection Sample scene assembled from Quixel Megascan free content in Houdini 15 , rendered with Redshift. No proxy raw highpoly geo, app 1:45 per frame, single HDRI dome light, displacement on all +DOF

Read more

Houdini Redshift Pyro RSVolume Shader from Adad Fernando Morales

Read more