Water Splashing on rocks – Houdini Flip Simulation by Martin La Land Romero Here is a splash simulation created in Houdini 16. I created a velocity source then added a DOP NETWORK for my flip solver, mesh particles, white water and lastly I created a custom collision set up for the water and foam to […]

Read more

SYMMETRIC Splash Split in Realflow Direction and quick simulation test 01 for Symmetric Splash Split. Tests are made specifically for a collaboration. Catalysee 2017

Read more