Car & Muddy water PhoenixFD 3.0 simulation by Jesse Pitela Around 10 mil particles of liquid, 5 mil foam, plus some splash, all done with phoenixfd for 3ds max, rendered with vray.

Read more

This is how Artist created CGI Beach, Wave simulated in Houdini by FX Supervisor at Mili – Augus Zou

Read more

Houdini FLIP simulation by Hao Wang

Read more