Aquaman Previs Reel by Noor Ata
All Previs shots rendered in Unreal Engine.
Part 1: Jousting | 0:02 – 0:15
Responsible for previs of Camera, Arthur, Seahorse, Orm, Tylosaur and Background Trench Monsters
Actual previs footage currently unavailable, final movie footage shown.
Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment
Part 2: Narwhals | 0:15 – 0:24
Part of a continuous 22-second shot
Responsible for previs of Camera, Seahorses, Soldiers, and Narwhals
Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment
Part 3: Karathen Lands | 0:24 – 0:27
Responsible for bringing into Unreal Engine, adding smoke/sand particle effects, and rendering
Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment
Part 4: Ship vs Karathen | 0:27 – 0:33
Responsible for finishing previs of scene, bringing into Unreal Engine, adding particle blasts, ship destruction, and rendering in Unreal
Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment
Part 5: Atlantis Timelapse | 0:33 – 0:42
Responsible for Unreal Engine rendering
Used the Sequencer to animate materials, objects, and shaders in Unreal
Used After Effects for cleanup