TORNADO | HOUDINI PERSONAL PROJECT
Thrilled to share a new personal project ( Tornado scene ) | Watch in HD mode please 🙂 utilizing most of HOUDINI’s solvers like:
PYRO,WIRE,VELLUM,POP & RBD solvers.
For creating dynamic sims of :(tornado,cables,house roof peeling & it’s dust,objects revolving around the tornado,wooden power pole breaking & procedural sparks system detecting collision of cables )
Rendered using MANTRA .
*For sure more fx layers could be much better but currently i have a tight schedule so,may be added in a later version.
*i didn’t spend much time working on the CG elements like ground, houses , etc. . as effects were the heroes of the shot.
Shot’s breakdown coming soon …
Thanks for spending time watching my project , hope you will like it.