Weta Digital’s Physlight toolset is a toolset that enables our renderer, Manuka, to use physically-accurate parameters such as light temperature. And details of the actual physical cameras used on set. Their specular renderer, Manuka, takes these details and reproduces them for virtual lights and cameras. On set, They can measure the actual lighting conditions being […]

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Pasha – Life My life Promo by Black Brothers Group

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Unreal Engine Lighting Previs Demo Reel by Matthew Steidl. This is a compilation of short sequences that I created using Unreal Engine 4 and a mixture of custom built models and stock assets from Megascan & the Unreal marketplace.

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Check out Togo VFX Animation breakdown by DNEG. Let’s go behind the scenes of Disney+’s Alaskan epic in the new ‘Behind the VFX of Togo’ video. Also watch Ziva VFX – Tool used in The Meg Movie is Now Free for Student

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Houdini HDA for UE4 by Damien Fransolet based on the Varomix’s tutorial.

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Check out Fluid Line Simulation in Houdini by Ehsan Parizi. A custom 2D simulation in #houdini

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Check out Houdini Particles by Pete Flat

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Warrior Nun The Tarask VFX by The Embassy 10 feet of flame-covered, lava-dripping evil! A behind the scenes look at how The Embassy created the Tarask demon for Netflix’s Warrior Nun. Also watch Alien Creature Chacracters

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Realtime rendering in Eevee: Were-Wolf by Kenray Barnabas. This is a game character I’ve been developing based off of Akpen 1’s concept on artstation. Also watch Top 10 Videos Which shows powerful of Blender Eevee viewport

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