Houdini Environment by Yuta Kigawa. All elements were created in Houdini and SpeedTree. . Rendered in Arnold. Houdini Environment Here is my latest personal project. I worked on this project because I wanted to create a beach environment like Scarif in Star Wars. All elements except for the plants were created in Houdini. […]

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Godzilla King of the Monsters VFX Breakdown by MPC Overall VFX Supervisor, Guillaume Rocheron led the team on Godzilla: King of the Monsters, a show of epic proportions. And MPC Film’s crew was made up of 700 across 3 different sites. Their team delivered over 660 shots. Godzilla: King of the Monsters is an exciting […]

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Cinesite VFX Showreel 2020 Cinesite new VFX Showreel with an array of scenes from their work on The Witcher, Rocketman, Lost in Space S2, Avengers Infinity War and Endgame, Raising Dion, Murder Mystery and others. These sequences represent months of work from talented teams of Cinesite artists across many top film and TV projects. Also […]

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V-Ray Game Cinematic Reel 2020 Chaos Group released V-Ray 2020 Game Cinematic Showreel highlights some of the exceptional work being created by V-Ray and Phoenix FD customers across the globe. Edited by Brian Miller Featuring BLUR COLORBLEED DIGITAL DOMAIN EIDOS-MONTREAL ELASTIC GOODBYE KANSAS LUNAR ANIMATION NKI PLASTIC WAX REALTIME UNIT IMAGE Learn more about V-Ray […]

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Hobbs & Shaw VFX Breakdown by DNEG Ever wondered how hulking lawman #Hobbs and lawless outcast #Shaw’s intense action sequences were produced? Check out our latest #VFX breakdown for the ‘Fast and Furious’ franchise spin-off ‘Hobbs & Shaw’, directed by David Leitch. DNEG was the lead VFX studio and we delivered around 1,000 […]

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Renderman 23.2 for Houdini first time to pixel test on a 400gb Volume fireball sequence. Of course one frame is not 400gb but up to 6 gb per Frame. This rendering is only made for first time to pixel tests. The Data is only read from HDD because my evo970 hasnt enough capacity for it. […]

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Creating Scar – Characters of The Lion King by MPC To create Scar, the team began with referencing concept art to guide the design of the character. The modelling team used this art and photography of lions to find Scar’s shapes and form. After the modelling process, the groom work, rigging and shading began at […]

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Stay Home VFX Breakdown by Arseny Zayanchkovsky using Houdini, After Effects, Element 3D, Premiere Pro It’s good to watch in Corona Virus time Filmed by Camera: Sony a6300 + sigma 30 mm f1.4 Related to Stay Home VFX Breakdown

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Watch Underwater VFX Breakdown by Image Engine. Image Engine created the digital version of a baby Clinger for Underwater. Underwater VFX Breakdown by Image Engine Production VFX Supervisors: Blair Clark Production VFX Producer: Annemarie Griggs Image Engine VFX Supervisor: Keegen Douglas Image Engine VFX Producer: Tara Conley And Underwater Official Trailer by 20th Century FOX

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Houdini Vellum Cloth Test Breakdance by Stefanos Chachamidis with the grooming by Nana Gyawu. Also You can learn more Houdini on CGRecord !

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