Mohamed Kamel Compositing Breakdown Breakdown glimpse for some of shots i worked on as digital compositor. Hope you enjoy. Thanks for watching!
Read moreThe End Matchmove Compositing Reel – Alaa Basit
Read moreThe Grand Odyssey Epic Cinematic Film Trailer #2 by Voxels. Voxels team worked to develop the concept and overall narrative that would build suspense around the exhilarating reveal. Voxels Film visual effects team crafted a vast range of effects to Deliver this full CGI Cinematic
Read moreLayout VFX Show Reel 2020 By Ibrahim Mohsen Environment and layout showreel including international movies with a heavy vfx post production houses including set dressing – layout – lighting – shading – lookdev
Read moreVFX Legion’s Reel showcases an unprecedent scope and diversity of VFX, created entirely by work-from-home remote-savvy artists. Launched in 2013, it introduced a groundbreaking remote business remote model almost decade before COVID-19 made social distancing essential. Over 200 remote-savvy artists, culled over years from a vast global pool of talent, was in place long before […]
Read moreUnreal Engine & Unity Showreel By Ashkan Zanjirian Technical LookDev & Lighting Artist. Music: Game Of Thrones By Ramin Djawadi
Read moreSpeedTree VFX Reel 2020 Take a look at the some of the stunning VFX work created with SpeedTree! SpeedTree Cinema is the industry-standard vegetation tool that features a powerful modeler, a custom engine, and an extensive library of ready-to-use models. Try it for free today Do you have questions about licensing SpeedTree Cinema? Reach out […]
Read moreI am proud to release my 2020 General Showreel. This video shows of my best work I produced within the last couple of years. These features include design & animation for game, broadcasting, legal and medical markets. Animation Agencies / Studios: Ragdoll Animation Studio Work Viewpoint Creative Home Clients: Depuy Synthes, Win Interactive, PCI Security […]
Read moreToybox Animation Reel 2020
Read moreUnreal Engine Lighting Previs Demo Reel by Matthew Steidl. This is a compilation of short sequences that I created using Unreal Engine 4 and a mixture of custom built models and stock assets from Megascan & the Unreal marketplace.
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