Thrilled to share a new personal project | Watch in HD mode please 🙂 utilizing most of HOUDINI’s solvers like: PYRO,WIRE,VELLUM,POP & RBD solvers. For creating dynamic sims of : […]

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Icebreaker Avalanche with PulldownIt by kekooo Shot done in 3ds Max, destruction Pulldownit plugin and Particle Flow, snow dust with FumeFX, composed in Fusion.

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Fernando Morillo FX TD Showreel 2019

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Ancient Hall destruction by Esteban Cuesta Destruction of Gloucester Cathedral Hall using Pulldownit in 3ds Max render: Vray Next GPU Read case study here

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Lead FX artist at Scanline VFX – Ivan Prvulj FX Demoreel 2019 Tools used: 3ds Max, Thinking particles, Flowline, FumeFX, Krakatoa, Magma, Genome, Frost, Fast-Cutter and Razor

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Ubisoft For Honor cinematic VFX Breakdown by Alessandro Nardini when he was working at Unit Image using 3ds Max, thinkingParticles

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Alley car crash using Pulldownit

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Destroy a Wooden Bridge test in maya with PDI

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North Bay Bridge collapse in Houdini by Muhammad Etman Inspired by the Final Destination 5 great shot of the North Bay Bridge. Houdini for the fracture and RBD simulation custom displacement shader with VEX Maya for car rigging and secondary -post dynamic- car suspension created procedurally using Python Rendered with Mantra

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The man who killed himself | PulldownIt for Maya

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