VFX Legion’s Reel showcases an unprecedent scope and diversity of VFX, created entirely by work-from-home remote-savvy artists. Launched in 2013, it introduced a groundbreaking remote business remote model almost decade before COVID-19 made social distancing essential. Over 200 remote-savvy artists, culled over years from a vast global pool of talent, was in place long before […]

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Unreal Engine & Unity Showreel By Ashkan Zanjirian Technical LookDev & Lighting Artist. Music: Game Of Thrones By Ramin Djawadi

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SpeedTree VFX Reel 2020 Take a look at the some of the stunning VFX work created with SpeedTree! SpeedTree Cinema is the industry-standard vegetation tool that features a powerful modeler, a custom engine, and an extensive library of ready-to-use models. Try it for free today Do you have questions about licensing SpeedTree Cinema? Reach out […]

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Native Peace by Vitaly Koshevyy – Last shot of Seneca VFX program. Assets dev in Maya and Substance, Megascans, Speedtree. Scene assemble and scattering in Houdini. Rendering with Redshift. Compositing with Nuke. Music by: Atom Music Audio – Unkiye

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Check out the video showing Paintable Cloud Flowmaps In Unreal Engine 4.26 from Ryan Brucks. The video is showing Painting clouds with flowmaps. Clouds are defined using curve assets. And it Will be included as an example for Unreal Engine 4.26. Also watch: Hemisphere Sky Plugin for Unreal Engine Demo by YOUNGJO CHO

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Togo VFX Breakdown by DNEG Go behind the scenes of ‘Togo’ in our new VFX Breakdown! Travel through beautiful Alaskan landscapes, slide on cracking ice and meet a team of the most loyal and courageous huskies! Watch our VFX team’s epic work from Animation to Environment and more.

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Hello, this is a breakdown of some of the works i’ve done recently, Lookdiv _ Shading _ Lighting _Render hope u like it

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Check out our latest #visual_effects for the upcoming blockbuster #cinematic The grand odyssey Please welcome #TRACO The Guardian Dragon in this full #CGI 50sec Teaser #We_are_voxels

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Weta Digital’s Physlight toolset is a toolset that enables our renderer, Manuka, to use physically-accurate parameters such as light temperature. And details of the actual physical cameras used on set. Their specular renderer, Manuka, takes these details and reproduces them for virtual lights and cameras. On set, They can measure the actual lighting conditions being […]

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Check out Togo VFX Animation breakdown by DNEG. Let’s go behind the scenes of Disney+’s Alaskan epic in the new ‘Behind the VFX of Togo’ video. Also watch Ziva VFX – Tool used in The Meg Movie is Now Free for Student

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